Sunday, 7 February 2016

Getting A-head! (Test)

Now I can finally give my headless character what I'm sure he's always wanted, so I'll run a test to make sure the head attaches properly.

As you can see, the head seems to attach fine but it is yet to be seen if there are any issues with the topology while animating. The head also seems a little small so there might be some work that needs to be done but for now with my presentation coming up in a few days I need to get working on that.

Creating A Head For My Character Using 3DS Max Part 12

Finally, here is my finished head! I pulled the ears out a little bit to make them look like the ears are hidden under a skin-tight costume and now it is ready to attach to my body.







I may have some issues when it comes to attaching it to my body as most of the verts of the head's neck are round the back whereas my body's neck verts are all spaced more equally so it will most likely be rather difficult to attach without having the neck look strange.