Friday, 5 February 2016

Creating A Head For My Character Using 3DS Max Part 3

I then scaled it out a bit, mirrored and then bridged the other instance of the object, almost just like I did with the character's body.



It is often reccomended that when modelling a head that you start with the eyes and build from them. The eyeball will be removed and replaced with an actual ball with a texture on it so it can look around. I also have to build outwards on the face as the mask has it's own layer making the covered parts of the head thicker and somewhat out of proportion to the uncovered parts. So without textures my character may look a bit odd.

Once again excuse the short and ridiculous amount of posts, I have to split them up as blogger refuses to post anything if I don't shorten my posts.

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