Saturday, 6 February 2016

Creating A Head For My Character Using 3DS Max Part 9

Unfortunately creating a disk shape on my character is harder than I thought as it desynchronizes the side of the head with the top and back resulting in a strange shaped head.



Because of this desynchronization I have to revert back to a previous version as trying to recover everything I had done only deformed the model more. Here is the version I reverted back to:








This is quite far back but at least I didn't completely ruin everything or continue to find that the topology was a complete mess when it came to rigging.

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