Saturday, 6 February 2016

Creating A Head For My Character Using 3DS Max Part 7

I started scaling out more polys to start shaping the head, this also opened my eyes to a certain few things that were looking horribly wrong such as the top of the nose which I quickly fixed.



I have to be careful to shape the rest of the head rather than to just keep extending in one direction and making a strange looking head which I'll have to spend a long time readjusting.

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