The job requirements that I have some experience with are:
Keeping the polygon counts reasonable - I've worked with polygon count restrictions for my assignments so I have experience with cleaning up models to reduce the polygon count.
Using technical software packages, such as 3DS Max, Maya and Blender - While I have never used Blender I've been using 3DS Max at Uni for over 2 years now and I've had a go at using Maya which I got the hang of but I think there is room for improvement in both pieces of software.
Building up accurate, detailed frame-by-frame visuals - I've mostly created looping animations such as walking but I've also created a kicking animation, a basketball shooting animation as well as an idle animation and while creating them I was taking into account the weight distribution and redistribution of the models frame-by-frame but there is room for improvement for me when it comes to this.
Working to production deadlines and meeting our commercial requirements - I've been working on group projects so I have a good idea what it is like to work with production deadlines.
Designing the art work and models for games - I've done both of these things while working on projects at Uni
These are a list of requirements that I have noticed that I have some experience with and understanding of, in the description it mentions that I need to have a strong understanding of the modelling and/or animation process for games. These are two things I plan on researching and learning about and applying what I've learned to my final project.
Link to job post:
http://www.indeed.co.uk/cmp/Hydra-Studios/jobs/Realistic-Game-Modeller-Animator-f8e86da04eeee355?q=Character+Animator+Games+Animation
Job post text:
realistic games modeller and animator
Hydra Studios - Wakefield
Volunteer
The role is for a new start-up
self employed business, who specializes in Open world and RTS games.
unfortunately this is only a voluntary position, but has the potential
to turn into a permanent position with full salary and benefits.Hydra Studios - Wakefield
Volunteer
The company builds realistic games with a small team which we are currently expanding. our current team is passionate about the work they do and enjoy the work type, they are all strongly motivated and can work with their own initiative, to make a career within our studio, and we are looking for like minded people who have the drive, ambition and passion to be successful.
This role would be perfect for someone who would like to gain experience to further progress. The successful candidate would need a good level of communication, be trust worthy, polite, optimistic, with a good eye for detail.
the candidate should have a strong understanding of the modelling and/or Animating process for games, they will need to posses the ability to work well in a team and have a good level of imagination. We are looking for someone who also posses good leadership ability and the desire to potential manage a broader team as the work loads increase.
experience is not required but is desirable.
If you would like to take advantage of this brilliant opportunity within hydra studios, apply now, you will gain invaluable experience, portfolio work, and essential knowledge of the game creation process.
please ensure that when applying you add your portfolio and cover letter along with your CV.
Tasks typically involve:
- Keeping the polygon counts reasonable;
- Designing the art work and models for games;
- Liaising with other staff to ensure the finished product meets expectation, this can include liaising across departments, with programmers and/or animators;
- Creating your own artwork, for your own models within the game;
- Drawing in 3D to create sketches, artwork or illustrations;
- Designing models, backgrounds, sets, characters, objects for the environment;
- Using technical software packages, such as 3DS Max, Maya and Blender;
- Building up accurate, detailed frame-by-frame visuals;
- Working to production deadlines and meeting our commercial requirements
- Liaising with programmers and modellers to develop animation from their concepts and/or animating your own custom models for the purpose of the game, while keeping the polygon count low;
- Designing the art work and models for games
- Meetings to discuss goals/ideas and deadlines
- Liaising with other staff to ensure the finished product meets expectation
- Creating storyboards that depict the script and narrative.
- Drawing in 3D to create sketches, artwork or illustrations.
- Designing models, backgrounds, sets, characters, objects and the animation environment.
- Developing the timing and pace of the movements of a character or object during the sequence of images and ensuring they follow the soundtrack and audio requirements;
- Using technical software packages, such as Flash, 3ds Max, Maya, LightWave, Softimage and Cinema 4D, Blender.
- Building up accurate, detailed frame-by-frame visuals;
- Recording dialogue and working with editors to composite the various layers of animation (backgrounds, special effects, characters and graphics) in order to produce the finished piece.
- Working to production deadlines and meeting our commercial requirements.
- Potentially leading a broader team of animators as the work load increases.
**This role has thepotentialto turn into a full time permanent paid position within Hydra Studios
Job Type: Volunteer
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