- The Principles of Animation
- Creating natural, fluid and expressive human motion in animation
- Look into the process of exporting animations into a game engine
- Topology and deformable models
- Facial shapes and facial rigging
- Optimized rigs
- 3D Character standards and protocols
I'll hopefully be making a start on my final project proposal Wednesday afternoon which I will then continue to work on Thursday hopefully being able to get it handed in by either Thursday afternoon or Friday morning.
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