Monday, 30 November 2015

Job Research 3 & 4

Today I took a look at a few job ads as one of them was extremely short I decided to merge two ad evaluations.

Job post three

There isn't much information apart from that the company "Boulder" are looking for 3D animators to work on a new 3D series, whether this is a TV series or an online series isn't clear.

There is a short list of skills and although this isn't a job ad for anything to do with animating for video games I still think that the information is helpful.

The fact that they want experience in 3DS Max or Maya leaves myself open for a wider range of job opportunities than I thought and although I'm working on a project that involves the creation and animation of a 3D character for a video game, the skills required here allow me to perhaps look into animating for non-video game purposes in the future.

More skills:
  • Strong grasp of basic animation fundamentals
  • Great work ethic
  • Ability to work to a schedule/quota
  • Good creative Vision and to be detail orientated
  • Flexible, willing to learn and self-motivated
  • Good interpersonal skills

I read through the rest of these list of skills and although most of them were present in one form or another in another job ad I blogged about I didn't much notice them in the sea of requirements for video game specific requirements. I just thought I'd blog about this job ad as it made me think of animation as well as general working skills and that they need to be focused on too.

This may seem a little irrelavent but some of these skills I do plan on working on such as the ability to work to a weekly quota since I will have a weekly schedule for my final project.

Job post four

 A job ad for a freelance position as a character animator to be animating certain exaggerated fighting animations.

I'm getting to the point where the requirements are getting rather generic, with job post four they ask for previous experience, an understanding of animation principles and techniques which is one of the things I plan on looking into and blogging about this week.

Other skills include experience with iterative design and being comfortable with trashing work, I have been known to not know when to give up but hopefully if I go into working on something knowing it may be trashed, I'll still work my hardest to make it the best it can be.

Next up on my blog I'll be creating a timetable for this week based on what I think I need to look into as well as working on my proposal.



Job Post 3:

Experienced 3D Animators wanted

Boulder Media – Posted by adminDublin, Dublin, Ireland

Job Description

Boulder are looking for 3D Animators to work on our exciting new 3D series.
The successful candidate will have all of the skills and characteristics listed below:
  • Proven 3DS Max/Maya software skills, preferably on a long form animation series
  • A strong grasp of the basic animation fundamentals and a great work ethic
  • Must be able to work to a weekly quota
  • Must have good creative vision and be detail orientated
  • Must be flexible, willing to learn and self-motivated
  • Must have good interpersonal skills
If you think you have the necessary skills and are interested in applying please forward your cv and cover letter to ali@bouldermedia.tv. Don’t forget to include links to your harmony specific work examples, your portfolio/reel and/or website

Job Post 4:

3D Character Animator for Steam/PS4/XONE game

Supertype – Posted by MarkParrishAnywhere
supertype_logo_standard

Job Description

Supertype is looking for a freelance 3D Character Animator to craft fluid combat animations with exaggerated, visceral motions for our upcoming multiplayer fighting game, Arena Gods.
http://supertype.com/
http://arena-gods.com/
Payment will be structured per animation. Deliverables, delivery time, room for iteration, and price will be agreed upon in advance and payment will be made upon delivery of completed work. We strongly prefer using PayPal for payments, but we can make bank transfers if absolutely necessary.
We’re looking for someone we can potentially build a long term relationship with spanning multiple projects.
Supertype is a new independent game studio comprised of Mark Parrish and Rodrigo Costa. While originally founded in Beijing, China, they are currently based in New York City and Florianopolis, Brazil. Arena Gods is their first game as a new studio and development is going pretty damn good.
Responsibilities:
– Create key-frame character animations for the combat moves we design.
– Work strictly with one humanoid character.
– Adjust the timing of fast and slow attacks.
– Adjust animation transitions from other movement actions like standing, running, and rolling on the ground.
– Adjust transitions from one combat move to another, to create combo moves.
– Work remote from the team and communicate with team members in other countries in different time zones.
Requirements:
– Previous experience with combat/fighting video game animation.
– Both technical and artistic animation skills with a strong understanding of classic animation principles and techniques.
– Experience with iterative design and comfortable with trashing work.
– Experience working remote with minimum supervision.
– Strong attention to detail.
– We prefer animators working in 3DS Max.
– Bonus points for experience with Unity3D’s Animator.
– Passion for fighting games is a big plus.
– Passion for arena fighting games is a mega plus.
Please send a link of your demo reel and questions to mark@supertypegames.com, with ‘Character Animator’ in the subject line.
Contact: mark@supertypegames.com


Bibliography:

Link to Job Post 3: http://www.animatedjobs.com/jobs/experienced-3d-animators-wanted/

Link to Job Post 4: http://www.animatedjobs.com/jobs/3d-character-animator-for-steamps4xone-game/

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