Monday, 9 May 2016

Rigging Part 2

I've been tinkering with the biped envelopes so my character morphs a little more smoothly and so far I'm quite happy with them, making me glad I took the extra time to box model my character while keeping topology in mind. It's saved a lot of time and effort and made rigging go much more smoothly than I thought/heard it would.

Below are some screenshot comparisons of what my character looked like before and after moving around envelopes:

























As you can see there has been quite the improvement making my character's limbs bend in a much more natural way.

After finishing with the body's envelopes I moved onto morph targets, I won't be doing too many as my character doesn't need to talk or anything, just make facial expressions based on what he's doing in the animation.

For example when he is punching he will need to be pulling a sort of angry/straining face.

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